Frost and Flame V0.24 is a huge release, a lot of code changes and some of them being visible changes too.
Frost and Flame grew by almost 5000 lines of code this month!
I finally completed the drag and drop part of the UI.
With most of the UI completed and working, I decided to overhaul the text rendering side of Frost and Flame.
The visual improvements to the text are rather notable, as well as other non visible changes.
Text can be rendered to a texture and stored for future use, speeding up text rendering in some cases.
The code now allows for text to be rendered via a positioning flag passed to the texture manager.
Text / textures can be rendered from the left, centered, form the right, above or below a position, these flags can be combined to achieve text rendering such as bottom right, top left, etc...
Other changes in this release include a few UI item sounds, now moving items about the UI, items have their own unique sounds. (most of them at least, so far.)
A few more item icons have also been added. (gloves?)
1. New text rendering system.
2. Completed the drag and drop implementation.
3. Stack-able items, showing quantity.
4. Item mouse overs.
5. Item move sounds.
6. A few new item icons.
7. Random gems.
8. Socket-able equipment!
9. Randomly generated items.
10. Re-rendered the potions at a higher image resolution.
A lot of work on the UI went into this release, the UI still needs a bit of work, such as spells.
The last few months most of the work went into invisible parts of the game.
After refining the UI a little more I plan on working on a different part of Frost and Flame, the game world!
So Frost and Flame should be interesting to watch, might wait a month or two and work on the UI, items and spells for a little bit longer though. As always, it all depends on how much free time I have available.