UI -> Use 'h' key to generate a random RC cave map.
UI -> Use 'j' key to generate a random M1 dungeon map.
MAP -> Created new map data structure -> FMX
MAP -> FMX map type to hold room data.
MAP -> FMX map type to hold extended tile attributes.
MAP -> FMX map type to only one collision array.
MAP -> Renamed tile / tileset defines for better code readability.
MAP -> Implemented new random dungeon generator algorithm -> M1 - Maze
MAP -> Implemented new random dungeon generator algorithm -> RC - Based on random circles.
MAP -> Restructured map generation algorithms into different files.
MAP -> Placed different map gen algorithms in different files.
MAP -> Implemented room generation function/s.
MAP -> Implemented room interconnect function/s.
MAP -> Improved function to check map consistency.
CORE -> Found lingering SDL code/includes and converted to SDL2.
GFX -> Added Hammer_02 texture.
GFX -> Added stairs tileset for testing.
MAP -> Improved BSP generated room interconnects.
MAP -> Vastly improved flood fill based on a recursive algorithm.
UI -> Right click skills to equip them in vacant actionbar slots.
UI -> Enable spell icon overlays on the actionbar.
MAP -> Start of new recursive A* path finding algorithm.
LOC -> 26484